DESCRIPTION
[GAMEPLAY]
Both RealTime (pausable) or WeGo (turn based, simultaneous turn execution) game modes
2-player Game Modes with Realtime over TCP/IP (LAN, Internet), WeGo with PBEM (Play by Email) or Hotseat
Story driven semi-dynamic campaigns, stand alone (non-campaign) battles, QuickBattle generator, and full featured Editor guarantee endless replayability
Allied vs. Axis, Allied vs. Allied and Axis vs. Axis play options
2-player Game Modes with Realtime over TCP/IP (LAN, Internet), WeGo with PBEM (Play by Email) or Hotseat
Story driven semi-dynamic campaigns, stand alone (non-campaign) battles, QuickBattle generator, and full featured Editor guarantee endless replayability
Allied vs. Axis, Allied vs. Allied and Axis vs. Axis play options
[EDITOR]
Full featured Game and Map Editor to create your own battles and maps – even campaigns – or edit existing battles and maps
New hierarchical interface to visually select specific vehicles, equipment, and other options for your scenarios
Unique and diverse mission objectives for each side, including several objective types (e.g. exit zones, unit and terrain based objectives) that can be hidden or known
Improved Scenario briefing format, including a new Designer Notes subsection
“Reduced headcount” option to simulate previously depleted formations
New hierarchical interface to visually select specific vehicles, equipment, and other options for your scenarios
Unique and diverse mission objectives for each side, including several objective types (e.g. exit zones, unit and terrain based objectives) that can be hidden or known
Improved Scenario briefing format, including a new Designer Notes subsection
“Reduced headcount” option to simulate previously depleted formations
[QUICK BATTLES]
Redesigned Quick Battle Generator that includes the ability to “purchase” and “cherry pick” individual units (similar interface as in Editor)
Unique new optional Rarity system which allows players to include rare units without degrading their ability to have a viable combat force
Players can now preview maps before playing
The map can either be manually or randomly selected
Unique new optional Rarity system which allows players to include rare units without degrading their ability to have a viable combat force
Players can now preview maps before playing
The map can either be manually or randomly selected
[UNITS]
Meticulously researched TO&E which can be customized by the player
Comprehensive depiction and modeling of US Army forces, including Infantry, Armored Infantry, Airborne, Armored, and more
Wide range of German Army (Heer) forces, including Panzergrenadiers, Pioniers, Füsiliers, Sturmgeschütz, Panzer formations, and more
Dozens of detailed US and German vehicles including tanks, halftracks, self propelled artillery, trucks, and more
Dozens of detailed US and German weapons, from small arms like the M1 Garand rifle or MP40 machinepistol, to large crew-served weapons such as mortars and AT Guns. Even both variants of the monster German Pak43 are included
Comprehensive depiction and modeling of US Army forces, including Infantry, Armored Infantry, Airborne, Armored, and more
Wide range of German Army (Heer) forces, including Panzergrenadiers, Pioniers, Füsiliers, Sturmgeschütz, Panzer formations, and more
Dozens of detailed US and German vehicles including tanks, halftracks, self propelled artillery, trucks, and more
Dozens of detailed US and German weapons, from small arms like the M1 Garand rifle or MP40 machinepistol, to large crew-served weapons such as mortars and AT Guns. Even both variants of the monster German Pak43 are included
[MAPS]
Map sizes as tiny as 224 meters by 224 meters up to a massive 16 square kilometers
Play large scale battles or small platoon sized firefights
Conduct combat operations in lush rural landscapes, dense urban settings, or anything in between
Many new terrain types including heavy forest ground, crops, railroads, water, and fords
A wide range of bridge types classified to include/exclude certain types of units by weight
Detailed simulation of Normandy’s infamous hedgerows (“bocage”), including the explicit simulation of breaching with Rhino tank attachments and engineers
Normandy specific Flavor Objects such as gravestones, haystacks, sheds, wood piles, milestones, propaganda posters and (much) more…
Play large scale battles or small platoon sized firefights
Conduct combat operations in lush rural landscapes, dense urban settings, or anything in between
Many new terrain types including heavy forest ground, crops, railroads, water, and fords
A wide range of bridge types classified to include/exclude certain types of units by weight
Detailed simulation of Normandy’s infamous hedgerows (“bocage”), including the explicit simulation of breaching with Rhino tank attachments and engineers
Normandy specific Flavor Objects such as gravestones, haystacks, sheds, wood piles, milestones, propaganda posters and (much) more…
[BUILDINGS]
Generic building blocks up to 8 stories high including dozens of different building styles for dense urban terrains
Individualized “special” buildings including storefronts, shacks, garages, barns and more for ultimate flair and atmosphere of 1944 Normandy
Windows and doors of buildings explicitly simulated, and their placement and appearance editable with most building styles
Individualized “special” buildings including storefronts, shacks, garages, barns and more for ultimate flair and atmosphere of 1944 Normandy
Windows and doors of buildings explicitly simulated, and their placement and appearance editable with most building styles
[SOLDIERS]
Individually tracked and modeled soldiers, including their equipment, ammo and weapons
Dynamic, context sensitive equipment loadouts for individual soldiers depending on what weapon is carried
Graphical display of secondary weapons, such as a shouldered rifle or Panzerfaust
Many new soldier animations, stances and positions, including kneeling and sitting positions for crew served weapons, pistol firing animations, hand grenades throwing, crew functions, first aid, and more…
Soldiers can surrender and possibly “rescued” by friendly units
Automatic and manual ammo sharing between nearby soldiers as well as vehicles
First aid between soldiers (“Buddy aid”) helps with the recovery of important weapons and ammo, as well as improving end of battle results
Dynamic, context sensitive equipment loadouts for individual soldiers depending on what weapon is carried
Graphical display of secondary weapons, such as a shouldered rifle or Panzerfaust
Many new soldier animations, stances and positions, including kneeling and sitting positions for crew served weapons, pistol firing animations, hand grenades throwing, crew functions, first aid, and more…
Soldiers can surrender and possibly “rescued” by friendly units
Automatic and manual ammo sharing between nearby soldiers as well as vehicles
First aid between soldiers (“Buddy aid”) helps with the recovery of important weapons and ammo, as well as improving end of battle results
[VEHICLES]
Extremely detailed hi-polygon vehicle 3D models with fully articulated suspensions, animated hatches, MG mounts, smoke launchers, and more
Extensive vehicle damage modeling individually for each sub-system including the most realistic ballistics, armor, and post-armor effects available to date
Ability of passengers to fire out of open topped vehicles (including but not limited to hatches)
Rhino attachments fully simulated and visually depicted for Bocage breaching
Randomly individualized vehicle models including external equipment like sandbags or ammo boxes, damaged fenders, missing or bent armor skirts and more
Extensive vehicle damage modeling individually for each sub-system including the most realistic ballistics, armor, and post-armor effects available to date
Ability of passengers to fire out of open topped vehicles (including but not limited to hatches)
Rhino attachments fully simulated and visually depicted for Bocage breaching
Randomly individualized vehicle models including external equipment like sandbags or ammo boxes, damaged fenders, missing or bent armor skirts and more
[WEAPONS]
On-map mortars (hooked up realistically within the command structure)
On-map assets such as mortars and Infantry Guns are able to fire in both direct and indirect modes, using their own spotters or separate forward observers
Weapon crews have specific functions which affect weapon performance
Player-placeable static defenses and fortifications such as bunkers, trenches, barbed wire, “hedgehogs”, mines, and more
Highly realistic and easy to use off-map artillery as well as air support, simulating heavy artillery (including naval artillery) as well as strafing and bombing runs by aircraft such as the P51 or FW190
Player-placeable Target Reference Points (TRPs) allow simulating prepared support strikes and ambushes
On-map assets such as mortars and Infantry Guns are able to fire in both direct and indirect modes, using their own spotters or separate forward observers
Weapon crews have specific functions which affect weapon performance
Player-placeable static defenses and fortifications such as bunkers, trenches, barbed wire, “hedgehogs”, mines, and more
Highly realistic and easy to use off-map artillery as well as air support, simulating heavy artillery (including naval artillery) as well as strafing and bombing runs by aircraft such as the P51 or FW190
Player-placeable Target Reference Points (TRPs) allow simulating prepared support strikes and ambushes
[COMMANDS]
New Scout Team Command sections off 2 men, favoring automatic weapons, to act as scouts
New Driver Team Command allows large passenger units to leave behind one or two Soldiers to drive and/or man the weapon of a transport vehicle (such as a halftrack)
New Driver Team Command allows large passenger units to leave behind one or two Soldiers to drive and/or man the weapon of a transport vehicle (such as a halftrack)
[SIMULATION]
Terrain mesh detailed down to 1 x 1 Meter (horizontal) by 1 Meter (vertical). Combat and movement resolved to partial meters
Deformable terrain, including partial and complete destruction of buildings
Powerful C2 (Command & Control) features controlling flow of battlefield recon information, visibility of units (friendly and enemy), unit cohesion and more
Relative Spotting restricts a unit’s battlefield awareness to what it has experienced directly or information passed on through the C2 chain
Stunning high resolution graphics featuring dynamic lighting and object self shadowing, including an entirely new way to display dense foliage
Wide range of weather types and environmental effects, including rain, fog, heavy winds (with ballistic effects), different types of ground conditions, animated water effects, and more…
Deformable terrain, including partial and complete destruction of buildings
Powerful C2 (Command & Control) features controlling flow of battlefield recon information, visibility of units (friendly and enemy), unit cohesion and more
Relative Spotting restricts a unit’s battlefield awareness to what it has experienced directly or information passed on through the C2 chain
Stunning high resolution graphics featuring dynamic lighting and object self shadowing, including an entirely new way to display dense foliage
Wide range of weather types and environmental effects, including rain, fog, heavy winds (with ballistic effects), different types of ground conditions, animated water effects, and more…
[BONUS]
Combat Victories for individual units showing how many and what types of units the soldier or vehicle has eliminated in the mission (totals tracked for campaigns)
Multi-language support (all in-game strings can be edited)
Textures, sounds, and user interface graphics can be modified (modded) by players
Customizable hotkeys
Multi-language support (all in-game strings can be edited)
Textures, sounds, and user interface graphics can be modified (modded) by players
Customizable hotkeys
[ TECHNICAL REQUIREMENTS - PC ]
System Requirements MINIMUM:
Operating System: Windows XP/Vista/Win7
Processor: Pentium IV 1.8 GHz or equivalent speed AMD processor
Video Card: GeForce 5200 or Radeon 9200 (32 Megabyte VRAM or better and must support 1024×768 or higher resolution) in OpenGL
Sound Card: DirectX 9 compatible Sound Card
System Memory: 256 Megabytes RAM
Hard Drive Space: 3.5 Gigabyte
Other Requirements: CD Drive (not needed for download version)
The game does not work in a virtualized environment (virtual machine)
Processor: Pentium IV 1.8 GHz or equivalent speed AMD processor
Video Card: GeForce 5200 or Radeon 9200 (32 Megabyte VRAM or better and must support 1024×768 or higher resolution) in OpenGL
Sound Card: DirectX 9 compatible Sound Card
System Memory: 256 Megabytes RAM
Hard Drive Space: 3.5 Gigabyte
Other Requirements: CD Drive (not needed for download version)
The game does not work in a virtualized environment (virtual machine)
System Requirements SUGGESTED:
Operating System: Windows XP/Vista/Win7
Processor: Pentium IV 2.8 GHz or equivalent speed AMD processor or better
Video Card: GeForce 6800 or Radeon x850 (256 Megabyte VRAM or better and must support 1024×768 or higher resolution) in OpenGL
Sound Card: DirectX 9 compatible Sound Card
System Memory: 1 Gigabyte or more RAM
Hard Drive Space: 4 Gigabyte
Other Requirements: CD Drive (not needed for download version, but recommended for backup)
The game does not work in a virtualized environment (virtual machine)
Processor: Pentium IV 2.8 GHz or equivalent speed AMD processor or better
Video Card: GeForce 6800 or Radeon x850 (256 Megabyte VRAM or better and must support 1024×768 or higher resolution) in OpenGL
Sound Card: DirectX 9 compatible Sound Card
System Memory: 1 Gigabyte or more RAM
Hard Drive Space: 4 Gigabyte
Other Requirements: CD Drive (not needed for download version, but recommended for backup)
The game does not work in a virtualized environment (virtual machine)
SCREENSHOTS
NFO
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▀ S K I D R O W ▄■▀ ▄
░░░ ▄ .the leading force. ▐▌ ▀▓▀
▒▒▒ ▐▌ ▀▄ ▄ ▄
▓▓▓ ▄▀ proudly presents ▀■▄▀▓▄
██▀▄■ Combat Mission: Battle for Normandy (c) Battlefront ▐███
███▌ ███
███▀ ███
███ 16-11-2011........Release Date <-> Protection..........GameShield ▓██
███ Strategy.............Game Type <-> Disk(s)..................1 DVD ▒██
███ ░▀█
██▀▄ ▄▓▀
▀██▌ ▄ ■▀░
▀ ▄ RELEASE NOTES ▀▄
▄▄▀ ▐██▄
███ ███
███ Combat Mission - Battle for Normandy (CM:BN) faithfully recreates the ███
███ experience of tactical land warfare in Western France during World War ███
███ Two. Using the unique Turn-Based (WeGo)/Real-Time hybrid game system of ███
███ our proprietary CMx2 battle engine, the first installment in this new ███
███ series covers the three months after the Allied D-Day landings in ███
███ Normandy in June 1944, from Operation Overlord in June through the ███
███ Cobra Breakout in August. ███
███ ███
███ At the player's fingertips are a large array of carefully researched US ███
███ and German Army formations, equipment, and vehicles (click here for a ███
███ preliminary Table of Organization & Equipment) in what is probably the ███
███ most versatile, genuine and powerful battlefield simulation to date. ███
███ ███
███ Features: ███
███ ███
███ Both RealTime (pausable) or WeGo (turn based, simultaneous turn ███
███ execution) game modes ███
███ ███
███ 2-player Game Modes with Realtime over TCP/IP (LAN, Internet), WeGo ███
███ with PBEM (Play by Email) or Hotseat ███
███ ███
███ Story driven semi-dynamic campaigns, stand alone (non-campaign) ███
███ battles, QuickBattle generator, and full featured Editor guarantee ███
███ endless replayability ███
███ ███
███ Allied vs. Axis, Allied vs. Allied and Axis vs. Axis play options ███
███ ███
███ ▄▄▄██▀█
███ ▄▄ ▀ ▄▄▄█▀█▄▓█▀███
██▄█▀ ▄ ■ ▀ ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
██▀▄▀ ▄▄▄▄█▀▀▀▀ ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
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▀ ▄ INSTALL NOTES ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
███▌ ■▀ ▀ ▄ ███
███ ███
███ 1. Unpack the release ███
███ 2. Mount or burn image ███
███ 3. Install ███
███ 4. Run exe from UPDATE folder on the DVD to update the game ███
███ 5. Copy everything from the SKIDROW folder to the game installation ███
███ 6. Play the game ███
███ 7. Support the companies, which software you actually enjoy! ███
███ ███
███ ▄▄▄██▀█
███ ▄▄ ▀ ▄▄▄█▀█▄▓█▀███
██▄█▀ ▄ ■ ▀ ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
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▀ ▄ GREETINGS ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
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███ To all friends of the family and honorable rival groups! ███
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████████▀█▄███████████▀█████████▀ ascii art by the █▄▄ ▄ ▀▄ ▒██
▀▀▓▓███▌▐████████████▌▐████████▌ godlike & terrific duo ▓▓██▄▄▄ ■▄ ▀ ▄ ░██
░ ▀▀▀▄████▄█▀██████▄█▀███████▄ malodix + irokos ░██████▓▓▀█▄▄▄▀■▄██
▀▄ ▀▀█ ▀▀██████▄▀▀▓▓███▄ titan artdivision ▀████████████▓▓▄▄█
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▀█▄ ▀ ▄■▀▄
▀ S K I D R O W ▄■▀ ▄
░░░ ▄ .the leading force. ▐▌ ▀▓▀
▒▒▒ ▐▌ ▀▄ ▄ ▄
▓▓▓ ▄▀ proudly presents ▀■▄▀▓▄
██▀▄■ Combat Mission: Battle for Normandy (c) Battlefront ▐███
███▌ ███
███▀ ███
███ 16-11-2011........Release Date <-> Protection..........GameShield ▓██
███ Strategy.............Game Type <-> Disk(s)..................1 DVD ▒██
███ ░▀█
██▀▄ ▄▓▀
▀██▌ ▄ ■▀░
▀ ▄ RELEASE NOTES ▀▄
▄▄▀ ▐██▄
███ ███
███ Combat Mission - Battle for Normandy (CM:BN) faithfully recreates the ███
███ experience of tactical land warfare in Western France during World War ███
███ Two. Using the unique Turn-Based (WeGo)/Real-Time hybrid game system of ███
███ our proprietary CMx2 battle engine, the first installment in this new ███
███ series covers the three months after the Allied D-Day landings in ███
███ Normandy in June 1944, from Operation Overlord in June through the ███
███ Cobra Breakout in August. ███
███ ███
███ At the player's fingertips are a large array of carefully researched US ███
███ and German Army formations, equipment, and vehicles (click here for a ███
███ preliminary Table of Organization & Equipment) in what is probably the ███
███ most versatile, genuine and powerful battlefield simulation to date. ███
███ ███
███ Features: ███
███ ███
███ Both RealTime (pausable) or WeGo (turn based, simultaneous turn ███
███ execution) game modes ███
███ ███
███ 2-player Game Modes with Realtime over TCP/IP (LAN, Internet), WeGo ███
███ with PBEM (Play by Email) or Hotseat ███
███ ███
███ Story driven semi-dynamic campaigns, stand alone (non-campaign) ███
███ battles, QuickBattle generator, and full featured Editor guarantee ███
███ endless replayability ███
███ ███
███ Allied vs. Axis, Allied vs. Allied and Axis vs. Axis play options ███
███ ███
███ ▄▄▄██▀█
███ ▄▄ ▀ ▄▄▄█▀█▄▓█▀███
██▄█▀ ▄ ■ ▀ ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
██▀▄▀ ▄▄▄▄█▀▀▀▀ ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
▀██▌ ▄ ▄▄▄▄▄▓▓▀▀▀▀ ░ ▄▄▄█▀▀▀ ▄▄▄▓▓▀▀ ▄▄▀▀░
▀ ▄ INSTALL NOTES ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
███▌ ■▀ ▀ ▄ ███
███ ███
███ 1. Unpack the release ███
███ 2. Mount or burn image ███
███ 3. Install ███
███ 4. Run exe from UPDATE folder on the DVD to update the game ███
███ 5. Copy everything from the SKIDROW folder to the game installation ███
███ 6. Play the game ███
███ 7. Support the companies, which software you actually enjoy! ███
███ ███
███ ▄▄▄██▀█
███ ▄▄ ▀ ▄▄▄█▀█▄▓█▀███
██▄█▀ ▄ ■ ▀ ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
██▀▄▀ ▄▄▄▄█▀▀▀▀ ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
▀██▌ ▄ ▄▄▄▄▄▓▓▀▀▀▀ ░ ▄▄▄█▀▀▀ ▄▄▄▓▓▀▀ ▄▄▀▀░
▀ ▄ GREETINGS ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
███▌ ■▀ ▀ ▄ ███
███ ███
███ To all friends of the family and honorable rival groups! ███
███ ▓██
███ ▒██
███ ▀▄▄▄ ░▀█
██▀▄ ▐██▓░ ▄▓▀
███▌ ▄▄▀ ▄██▓░ ▄ ■▀░
████▀▄▄▄▄█▓▓▀▀ ▄▄▄▀ ▄ ▄▄▄███▀▀ ██
██████▀▀█▄▄▄▄███▓▀▀ ▄▄▄▓▀ ▄▄▄████▓▓▀▀ ▄■ ███
███▀▄████████▀██▄▄▄▄▓▓▓██▀█████████▀▀ ░ ▄ ▄ ▐▌ ▓██
████████▀█▄███████████▀█████████▀ ascii art by the █▄▄ ▄ ▀▄ ▒██
▀▀▓▓███▌▐████████████▌▐████████▌ godlike & terrific duo ▓▓██▄▄▄ ■▄ ▀ ▄ ░██
░ ▀▀▀▄████▄█▀██████▄█▀███████▄ malodix + irokos ░██████▓▓▀█▄▄▄▀■▄██
▀▄ ▀▀█ ▀▀██████▄▀▀▓▓███▄ titan artdivision ▀████████████▓▓▄▄█
▀ ▀█████▌ ▀▀▀▓░ ▀███████▄███████
▐█▓▓▀ ▀ ▀▀▓▓███▄▀████
▄█▀▀ ░▀███▌ ▀▀█
▀ ▐█▀
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1 GB LINK
Fileserve
http://safelinking.net/d/5b749a621f
http://safelinking.net/d/e7556bafc3
http://safelinking.net/d/5b749a621f
http://safelinking.net/d/e7556bafc3
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Filesonic
http://safelinking.net/d/23697e45b0
http://safelinking.net/d/6ecdaee459
http://safelinking.net/d/23697e45b0
http://safelinking.net/d/6ecdaee459
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Wupload (1000 MB)
http://safelinking.net/d/424e2ac025
http://safelinking.net/d/40f618badd
http://safelinking.net/d/424e2ac025
http://safelinking.net/d/40f618badd
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x7
http://safelinking.net/d/7f37a56833
http://safelinking.net/d/1d7d5a8e0e
http://safelinking.net/d/7f37a56833
http://safelinking.net/d/1d7d5a8e0e
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