DESCRIPTION
You and your friends are the deadliest killers in the galaxy. Another glorious day in the Corps.
Buckle up, soldier! Welcome to Aliens™: Colonial Marines. Created by Gearbox, the critically acclaimed and fan-favourite developers of Borderlands and Brothers In Arms, you and your friends will become the most badass military outfit in the galaxy – the US Colonial Marines. It’s up to you to not just survive, but wipe out the Xeno infestation.
Key Features:
Enlist in the Marine Corps.
Bringing you a true sequel to the classic Aliens film, get tooled up with classic Marine weapons including pulse rifles, motion trackers and flamethrowers.
Bringing you a true sequel to the classic Aliens film, get tooled up with classic Marine weapons including pulse rifles, motion trackers and flamethrowers.
The most authentic Aliens experience ever.
Using authentic environments inspired by the film series including Hadley’s Hope, the Sulaco and LV-426, you will be immersed in an eerie, atmospheric world where any moment could bring your death.
Using authentic environments inspired by the film series including Hadley’s Hope, the Sulaco and LV-426, you will be immersed in an eerie, atmospheric world where any moment could bring your death.
Drop-in/Drop-out co-operative gameplay.
The masters of co-op bring their expertise to the Aliens universe. Xenos getting too tough? Call up your buddies so they can drop in with extra firepower. The whole campaign can be played with a squad of up to four players, dropping in and out as necessary through self-contained missions within an over-arching narrative.
The masters of co-op bring their expertise to the Aliens universe. Xenos getting too tough? Call up your buddies so they can drop in with extra firepower. The whole campaign can be played with a squad of up to four players, dropping in and out as necessary through self-contained missions within an over-arching narrative.
Loadouts and upgrades.
Create your perfect killing machine. An extensive upgrade system allows players to customise their characters to play the way they want. Earn experience to get perks, new weapons and new looks for your squad.
Create your perfect killing machine. An extensive upgrade system allows players to customise their characters to play the way they want. Earn experience to get perks, new weapons and new looks for your squad.
Title: Aliens: Colonial Marines
Genre: Action
Developer: Gearbox Software
Publisher: SEGA
Release Date: Feb 12, 2013
Languages: English, French, German, Italian, Polish, Russian, Spanish
Genre: Action
Developer: Gearbox Software
Publisher: SEGA
Release Date: Feb 12, 2013
Languages: English, French, German, Italian, Polish, Russian, Spanish
Aliens_Colonial_Marines_v1.0.142_incl_Bug_Hunt_DLC-FLTDOX
SIZE: 5 GB
SIZE: 5 GB
——————————-
SCREENSHOTS
NFO
___________ ___________ ________/\ ____________ _____
+----- \_ _____ /___\__ _____/ -\_______ \__\___ /_ |/ / -+
| / ___/ / / / / / / / / _/ _/ |
| __/ / _/ / / __/ __/ / __/ / \ \_ |
| \ /_____ / / \ ______/_____ /_____\ / |
+--- \ / ---- \ / \ / ------ \ / ---------- \ / ----- \ / ---+
\/ \/ \/ \/ \/ \/ (nw!)
┌──── FairLight DOX Division Presents: ────┐
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘ Aliens: Colonial Marines v1.0.142 incl. Bug Hunt DLC (c) SEGA ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘
: Cracked by: FAiRLiGHT : : Release Date: 21-03-13 :
│ Packaged by: FAiRLiGHT │ │ # of Options: N/A │
│ Type: [ ] Manual/Reference Card │ │ Type: Content+Update │
│ [ ] CD/Box Covers │ ├────────────────────────────────────┤
│ [ ] Walkthrough │ │ │
│ [ ] Strategy Guide │ │ │
: [X] Content │ │ :
: [X] Patch │ │ │
│ Number of archives: x │ │ │
└┐ ───────────────────────────────────┘ └────────────────────────────────── ┌┘
└└──────────────────────────────────────────────────────────────────────────┘┘
This release includes support for the following DLC:
- Bug Hunt DLC
Update changes:
3/18/2013 Update
General
* Improved texture resolution.
* Various visual improvements.
* Added mouse smoothing to options menu.
* Fixed crashes tied to launch and motion tracker.
* Added additional safeguards to better protect save data.
* Resolved an issue where a player's level could sometimes appear incorrect
when backing out of a party.
* Addressed several scenarios under which players could spawn without a
weapon.
* Changes to better prevent audio from sometimes cutting out during end of
mission cinematics.
* Fixed issue where Xeno death animation was not properly calculating
momentum of the killing blow.
* Smart Gun animation now properly tracks targets.
* Addressed some instances where Xenos would display erratic animations.
* Increased light radius for player's shoulder lamp.
* Adjusted aim assist to better reflect player input.
* Addressed an issue that could sometimes cause co-op player revival to not
work under certain circumstances.
* Addressed issues with players not spawning into a level properly.
* Fixed a marine player invincibility exploit.
* Resolved several instances where players could walk or fall outside of
maps.
* Addressed an issue where Ripley's Flamethrower (bonus content) would
sometimes fire continuously without player input.
* Fixed an issue that could cause localized text to sometimes display
incorrectly.
* Addressed an issue where weapon ammunition was not always highlighted
properly.
* General user interface improvements.
* Miscellaneous bug fixes.
Campaign
* Tweaked enemy and friendly AI to be more aggressive and responsive.
* Modified campaign difficulty to account for improved AI responsiveness.
* Improved enemy collision detection regarding doors and Power Loader.
* Addressed some issues that could cause improper warping for co-op players.
* Various tweaks to address instances where NPC characters would not always
properly navigate to objectives.
* Players will no longer bleed out immediately when downed in a Power
Loader.
Versus
* Fixed issues that could cause clients to report inaccurate results and
statistics.
* Addressed instances where a map would appear to "pop in" when loading into
a new match.
* New Xeno appearance customization added.
* Multiplayer teams should now correctly auto-balance between rounds.
* Increased duration of Lurker Pounce Challenge "Cat-Like Reflexes" from 10
to 20 seconds.
* Fixed issue where certain multiplayer challenges would not unlock properly
for all characters.
* Crusher pick-ups now correctly appear as highlighted for clients.
2/11/2013 Update
General
* General user interface improvements.
* Various performance improvements.
* Fixed issue where a door may not function properly if a Xeno was killed
while opening it.
* Addressed issue where players could become stuck in a close encounter
after killing a Lurker that had pounced them.
* Fixed collision issue where bullets would not pass through certain open
doorways.
* Fixed an issue related to clients incorrectly interrupting Xeno melee
encounters.
* Addressed an issue where doors would sometimes not open properly.
* Addressed an exploit where players could melee while throwing a grenade or
placing a claymore.
* Fixed some collision detection issues that could result from a close
encounter.
* Prevented campaign pop-ups from appearing outside of campaign.
Campaign
* Fixed an issue that could prevent NPCs from getting on the elevator in the
Sulaco.
* NPCs no longer attempt to open doors while being welded.
* Fixed issue where Raven could sometimes pass through welded door.
* Implementing a message to warn players that campaign progress will be
overwritten if they try to start an offline campaign game from within the
co-op campaign UI.
* Adjusted the distance between players before they're warped to the
location of furthest player in co-op.
* Fixed issue where torch would sometimes appear incorrectly to co-op
clients.
* Fixed issue where difficulty could sometimes become stuck incorrectly
after switching modes.
* Fixed issue where co-op player would not recover properly after being
saved from a close encounter.
* Fixed issue where Russian players could not drop into a co-op match in
some missions.
* Updated late-game close encounter moment to disable player input, which
could cause them to become stuck.
Versus
* Resolved issue where campaign Motion Tracker could incorrectly in
multiplayer loadouts.
* Fixed issue where clients would sometimes be invisible after spawning in
No Hope in Hadleys.
* Multiplayer teams are now randomized (parties excluded) if percentage
difference in scores is greater than 15%
* 'Switch Teams' option removed from the Pause menu.
* Corrected issue where server and client could get out-of-sync when
switching out of a power-up while firing.
* Fixed issue where controller would vibrate during the scores screen if
Rage ability was active upon match end.
* Fixed issue where Cloak ability would not conceal the Lurker when walking
or jogging.
* Corrected bug where clients appeared to spawn outside of world before
match start.
* Removed placeholder text from appearing on scoreboard in certain
situations.
* Improved camera transition when Xeno enters a vent.
* Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
* Fixed issue with Spitter acid sometimes preventing players from deploying
a Sentry Turret for a short while.
* Spitter's "Acid Spray" now originates from the mouth.
* Escape: Fixed issue where Xenos could spawn in unplayable space.
* Escape: Fixed issue where Xeno players could lose functionality if warped
to next area while in a vent.
* Escape: Addressed issues where players would spawn with no weapon if they
were the last Marine to die in Escape.
* Escape: Fixed issue where Cat-Like Reflexes ability would not properly
complete in an Escape match.
* Escape: Improved timing and placement of warp locations in Emergency Evac
map.
Instructions:
- Unrar the setup.exe and run it ( point to your installation folder
if required )
/TEAM FAIRLIGHT
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘ +-+ Kindest regards - FairLight DOX 2013 +-+ ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘
+----- \_ _____ /___\__ _____/ -\_______ \__\___ /_ |/ / -+
| / ___/ / / / / / / / / _/ _/ |
| __/ / _/ / / __/ __/ / __/ / \ \_ |
| \ /_____ / / \ ______/_____ /_____\ / |
+--- \ / ---- \ / \ / ------ \ / ---------- \ / ----- \ / ---+
\/ \/ \/ \/ \/ \/ (nw!)
┌──── FairLight DOX Division Presents: ────┐
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘ Aliens: Colonial Marines v1.0.142 incl. Bug Hunt DLC (c) SEGA ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘
: Cracked by: FAiRLiGHT : : Release Date: 21-03-13 :
│ Packaged by: FAiRLiGHT │ │ # of Options: N/A │
│ Type: [ ] Manual/Reference Card │ │ Type: Content+Update │
│ [ ] CD/Box Covers │ ├────────────────────────────────────┤
│ [ ] Walkthrough │ │ │
│ [ ] Strategy Guide │ │ │
: [X] Content │ │ :
: [X] Patch │ │ │
│ Number of archives: x │ │ │
└┐ ───────────────────────────────────┘ └────────────────────────────────── ┌┘
└└──────────────────────────────────────────────────────────────────────────┘┘
This release includes support for the following DLC:
- Bug Hunt DLC
Update changes:
3/18/2013 Update
General
* Improved texture resolution.
* Various visual improvements.
* Added mouse smoothing to options menu.
* Fixed crashes tied to launch and motion tracker.
* Added additional safeguards to better protect save data.
* Resolved an issue where a player's level could sometimes appear incorrect
when backing out of a party.
* Addressed several scenarios under which players could spawn without a
weapon.
* Changes to better prevent audio from sometimes cutting out during end of
mission cinematics.
* Fixed issue where Xeno death animation was not properly calculating
momentum of the killing blow.
* Smart Gun animation now properly tracks targets.
* Addressed some instances where Xenos would display erratic animations.
* Increased light radius for player's shoulder lamp.
* Adjusted aim assist to better reflect player input.
* Addressed an issue that could sometimes cause co-op player revival to not
work under certain circumstances.
* Addressed issues with players not spawning into a level properly.
* Fixed a marine player invincibility exploit.
* Resolved several instances where players could walk or fall outside of
maps.
* Addressed an issue where Ripley's Flamethrower (bonus content) would
sometimes fire continuously without player input.
* Fixed an issue that could cause localized text to sometimes display
incorrectly.
* Addressed an issue where weapon ammunition was not always highlighted
properly.
* General user interface improvements.
* Miscellaneous bug fixes.
Campaign
* Tweaked enemy and friendly AI to be more aggressive and responsive.
* Modified campaign difficulty to account for improved AI responsiveness.
* Improved enemy collision detection regarding doors and Power Loader.
* Addressed some issues that could cause improper warping for co-op players.
* Various tweaks to address instances where NPC characters would not always
properly navigate to objectives.
* Players will no longer bleed out immediately when downed in a Power
Loader.
Versus
* Fixed issues that could cause clients to report inaccurate results and
statistics.
* Addressed instances where a map would appear to "pop in" when loading into
a new match.
* New Xeno appearance customization added.
* Multiplayer teams should now correctly auto-balance between rounds.
* Increased duration of Lurker Pounce Challenge "Cat-Like Reflexes" from 10
to 20 seconds.
* Fixed issue where certain multiplayer challenges would not unlock properly
for all characters.
* Crusher pick-ups now correctly appear as highlighted for clients.
2/11/2013 Update
General
* General user interface improvements.
* Various performance improvements.
* Fixed issue where a door may not function properly if a Xeno was killed
while opening it.
* Addressed issue where players could become stuck in a close encounter
after killing a Lurker that had pounced them.
* Fixed collision issue where bullets would not pass through certain open
doorways.
* Fixed an issue related to clients incorrectly interrupting Xeno melee
encounters.
* Addressed an issue where doors would sometimes not open properly.
* Addressed an exploit where players could melee while throwing a grenade or
placing a claymore.
* Fixed some collision detection issues that could result from a close
encounter.
* Prevented campaign pop-ups from appearing outside of campaign.
Campaign
* Fixed an issue that could prevent NPCs from getting on the elevator in the
Sulaco.
* NPCs no longer attempt to open doors while being welded.
* Fixed issue where Raven could sometimes pass through welded door.
* Implementing a message to warn players that campaign progress will be
overwritten if they try to start an offline campaign game from within the
co-op campaign UI.
* Adjusted the distance between players before they're warped to the
location of furthest player in co-op.
* Fixed issue where torch would sometimes appear incorrectly to co-op
clients.
* Fixed issue where difficulty could sometimes become stuck incorrectly
after switching modes.
* Fixed issue where co-op player would not recover properly after being
saved from a close encounter.
* Fixed issue where Russian players could not drop into a co-op match in
some missions.
* Updated late-game close encounter moment to disable player input, which
could cause them to become stuck.
Versus
* Resolved issue where campaign Motion Tracker could incorrectly in
multiplayer loadouts.
* Fixed issue where clients would sometimes be invisible after spawning in
No Hope in Hadleys.
* Multiplayer teams are now randomized (parties excluded) if percentage
difference in scores is greater than 15%
* 'Switch Teams' option removed from the Pause menu.
* Corrected issue where server and client could get out-of-sync when
switching out of a power-up while firing.
* Fixed issue where controller would vibrate during the scores screen if
Rage ability was active upon match end.
* Fixed issue where Cloak ability would not conceal the Lurker when walking
or jogging.
* Corrected bug where clients appeared to spawn outside of world before
match start.
* Removed placeholder text from appearing on scoreboard in certain
situations.
* Improved camera transition when Xeno enters a vent.
* Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
* Fixed issue with Spitter acid sometimes preventing players from deploying
a Sentry Turret for a short while.
* Spitter's "Acid Spray" now originates from the mouth.
* Escape: Fixed issue where Xenos could spawn in unplayable space.
* Escape: Fixed issue where Xeno players could lose functionality if warped
to next area while in a vent.
* Escape: Addressed issues where players would spawn with no weapon if they
were the last Marine to die in Escape.
* Escape: Fixed issue where Cat-Like Reflexes ability would not properly
complete in an Escape match.
* Escape: Improved timing and placement of warp locations in Emergency Evac
map.
Instructions:
- Unrar the setup.exe and run it ( point to your installation folder
if required )
/TEAM FAIRLIGHT
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘ +-+ Kindest regards - FairLight DOX 2013 +-+ ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘
CHANGELOGREAD NFO…
——————————-
UPLOADED
http://ncrypt.in/folder-SKdudago
http://ncrypt.in/folder-SKdudago
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NETLOAD
http://ncrypt.in/folder-6S6rsPuC
http://ncrypt.in/folder-6S6rsPuC
——————————-
SHARE-ONLINE
http://ncrypt.in/folder-1AVzNkec
http://ncrypt.in/folder-1AVzNkec
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RYUSHARE
http://ncrypt.in/folder-3H3zczjb
http://ncrypt.in/folder-3H3zczjb
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PUTLOCKER
http://ncrypt.in/folder-DjOtlb3l
http://ncrypt.in/folder-DjOtlb3l
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UPTOBOX
http://ncrypt.in/folder-iVT6vkB2
http://ncrypt.in/folder-iVT6vkB2
——————————-
RAR PASS
www.skidrowgames.net
www.skidrowgames.net
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